We Rode A Dragon in Riders of Icarus, and We Want More
One Game Rant writer saddles up to go ride dragons in Riders of Icarus, an upcoming MMORPG from Nexon that allows gamers to capture mounts and use them in combat.
Those who fall out of the core group of hardcore MMORPG players can be forgiven for not recognizing Riders of Icarus, an upcoming MMORPG published by Nexon and developed by WeMade. The MMO marketplace is often filled to the brim with generic elves, magic landscapes, and some kind of vaguely World of Warcraft-looking production, but more importantly it’s hard to stand out from the crowd. To combat this, WeMade made a brave decision: the studio based the gameplay around collecting highly versatile mounts, including gigantic dragons.
For those who judge a book by its cover, the game looks downright gorgeous for an MMO. It’s graphically superior to other popular 3D-rendered MMO titles like Guild Wars 2, and players will find themselves thrust into a very customizable character creator right from the get-go. Like most other MMO titles, Riders of Icarus offers multiple classes, with some roles designed to dole damage out in close quarters, and others designed to heal their parties. For the demonstration we played the role of a berserker, who was certainly designed for the former.
As our pre-built account popped into a world, the group was already waiting. Our first task was to explore the backbone of the entire game: taming a wild beast. Riders of Icarus is all about using both air and land based mounts, and gamers will be tasked with a process that seems to blend elements of Pokemon and Red Dead Redemption to do so. Seeing a bear munching harmlessly on some leaves in the distance, our character immediately unsheathed its sword and went to work, bludgeoning the enemy forager with our class’s main attack.
In the end, as much fun as it was, Riders of Icarus might not flip the MMORPG world upside down. That being said, the hands-on experience left a positive impression, and since it’s a free-to-play title, fans of the genre should certainly give the game a try when it hits open beta in early July. Whether they spend their time on-foot battling transforming counts in a castle or outside taming airborne dragons by leaping from their own flying mount, Riders of Icarus is shaping up to be quite a polished and enjoyable title, and WeMade should have a decent player base on their hands once the game launches in full, which will presumably happen sometime later this year.

Aug
Riders of Icarus level 15 Problems
Tho the taming system is pretty much RNG based and don't require that much skill and gear than in Dragon's Prophet, which is a shame, since getting marks is a lot of work and you can be pretty much screwed by RNGesus in the face, if you're unlucky.

Aug
Riders of Icarus - People have different ways of playing
The bestiary have sent so many to the wrong location because it is literally sending players to the wrong location. Some familiars are literally on the opposite side of the zone of where the bestiary hinted towards.

Sep
A top leading Icarus guild could indeed gear their new recruits
I think best way would be that the person can give /vote money to be given to other guild members. This way we avoid guild leaders emptying the bank.

Sep
Than succumb to predatory Riders of Icarus cash shop lucky boxes
Making it expensive for people who pay and making it even more impossible for non payers to keep up with people who pay.

Oct
This Riders of Icarus party system would work like this
Now, what about the other dungeons? Surely it's too tedious to use this function for just one thing. Well, that's why we should have more instanced raids!

Aug
About Riders of Icarus Gold sellers
I don't think Icarus gold buyers are the actual root of the problem. Besides, banning them aswell would make this whole story become even more complicated (in terms of finding them, scouring the transactions, looking through the logs).